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Style Slasher
A dressup combat roguelike created by Scrungle Studios for the 2025 Swinburne Capstone project.
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Namespaces | |
namespace | Player |
namespace | TestDummy |
Classes | |
class | BaseBrain |
class | BaseEntity |
class | BaseParamValue |
class | BoneIDUtils |
class | EntityBlueprintSO |
class | EntityManager |
Singleton responsible for handling factors relating to all entities. More... | |
class | EntityParam |
class | EntityParameterTest |
class | EntityParamManager |
class | EntityRigDefinitionSO |
class | EntityTurnVisual |
class | InspirationTracker |
interface | IParamInfluencer |
class | ParamDefinition |
class | ParamIDUtils |
class | ParamModifier |
class | ParamModifierList |
class | ParamModifierListSO |
class | ParamSorter |
Provides a cleaner sorting method for ParamIDs. More... | |
struct | RigBone |
Enumerations | |
enum | ParamID { Entity_Speed , Entity_MaxIP , Entity_Hitstop , Entity_TurnAmountVisual , Entity_TiltBackAmountVisual , Entity_TurnSpeedVisual , Player_MaxSP , Player_MeleeDamage , Player_RangedDamage , Player_DashDistance , Player_DashCooldown , Player_MeleeAnticipationVisual , Player_RangedAnticipationVisual , Enemy_MaxAttackRange , Enemy_MinAttackRange , Enemy_AttackType , Enemy_MovementType } |
The global lookup for parameter IDs. More... | |
enum | BoneID { Torso , Head , Hair , Face , Neck , LeftThigh , LeftCalf , LeftFoot , RightThigh , RightCalf , RightFoot , LeftUpperArm , LeftForeArm , LeftHand , RightUpperArm , RightForeArm , RightHand , Sword } |
The global lookup for parameter IDs.
Do not store ParamID values dynamically in serialized objects (fields in the inspector, scriptableobjects, prefabs, etc.). Instead, use an EntityParameter. You can also use ParamIDs explicitly defined in the code (cannot be changed in the inspector).