◆ Awake()
void Slasher.Entity.EntityTurnVisual.Awake |
( |
| ) |
|
|
private |
◆ LateUpdate()
void Slasher.Entity.EntityTurnVisual.LateUpdate |
( |
| ) |
|
|
private |
◆ OnDisable()
void Slasher.Entity.EntityTurnVisual.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
void Slasher.Entity.EntityTurnVisual.OnEnable |
( |
| ) |
|
|
private |
◆ Start()
void Slasher.Entity.EntityTurnVisual.Start |
( |
| ) |
|
|
private |
◆ Update()
void Slasher.Entity.EntityTurnVisual.Update |
( |
| ) |
|
|
private |
◆ facingRight
bool Slasher.Entity.EntityTurnVisual.facingRight = true |
|
private |
◆ manager
BaseEntity Slasher.Entity.EntityTurnVisual.manager |
|
private |
◆ modelRoot
Transform Slasher.Entity.EntityTurnVisual.modelRoot |
|
private |
◆ turn
float Slasher.Entity.EntityTurnVisual.turn = 270f |
|
private |
◆ TURN_SPEED
const float Slasher.Entity.EntityTurnVisual.TURN_SPEED = 14f |
|
staticprivate |
The documentation for this class was generated from the following file: