◆ Awake()
| void Slasher.Entity.EntityTurnVisual.Awake |
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◆ LateUpdate()
| void Slasher.Entity.EntityTurnVisual.LateUpdate |
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◆ OnDisable()
| void Slasher.Entity.EntityTurnVisual.OnDisable |
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◆ OnEnable()
| void Slasher.Entity.EntityTurnVisual.OnEnable |
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◆ Start()
| void Slasher.Entity.EntityTurnVisual.Start |
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◆ Update()
| void Slasher.Entity.EntityTurnVisual.Update |
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◆ facingRight
| bool Slasher.Entity.EntityTurnVisual.facingRight = true |
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◆ manager
| BaseEntity Slasher.Entity.EntityTurnVisual.manager |
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◆ modelRoot
| Transform Slasher.Entity.EntityTurnVisual.modelRoot |
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◆ turn
| float Slasher.Entity.EntityTurnVisual.turn = 270f |
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◆ TURN_SPEED
| const float Slasher.Entity.EntityTurnVisual.TURN_SPEED = 14f |
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staticprivate |
The documentation for this class was generated from the following file: