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static void | SetRoom (Vector3 center, Vector2 size) |
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◆ Awake()
void Slasher.Camera.CameraManager.Awake |
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◆ LateUpdate()
void Slasher.Camera.CameraManager.LateUpdate |
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◆ OnDisable()
void Slasher.Camera.CameraManager.OnDisable |
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◆ OnEnable()
void Slasher.Camera.CameraManager.OnEnable |
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◆ SetInventoryState()
void Slasher.Camera.CameraManager.SetInventoryState |
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bool | state | ) |
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◆ SetNewRoom()
void Slasher.Camera.CameraManager.SetNewRoom |
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◆ SetRoom()
static void Slasher.Camera.CameraManager.SetRoom |
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Vector3 | center, |
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Vector2 | size ) |
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◆ Start()
void Slasher.Camera.CameraManager.Start |
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◆ Update()
void Slasher.Camera.CameraManager.Update |
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◆ blenders
◆ cam
CinemachineCamera Slasher.Camera.CameraManager.cam |
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◆ conditions
◆ current
◆ fov
float Slasher.Camera.CameraManager.fov = 40f |
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◆ info
RoomInfo Slasher.Camera.CameraManager.info |
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◆ smoothedVelocity
Vector3 Slasher.Camera.CameraManager.smoothedVelocity |
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◆ inventory
Blender<Inventory> Slasher.Camera.CameraManager.inventory |
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◆ roomTransition
◆ OnNewRoom
Action Slasher.Camera.CameraManager.OnNewRoom = () => {} |
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The documentation for this class was generated from the following file: