Style Slasher
A dressup combat roguelike created by Scrungle Studios for the 2025 Swinburne Capstone project.
Slasher.Camera.RoomTransition Struct Reference
Inheritance diagram for Slasher.Camera.RoomTransition:
Inheritance graph
Collaboration diagram for Slasher.Camera.RoomTransition:
Collaboration graph

Public Member Functions

 RoomTransition (CameraParams from)
 
CameraParams GetNew (CameraConditions conditions)
 
float GetProgress ()
 

Properties

BlendType Type [get]
 
bool Exists [get, private set]
 

Private Attributes

float timeStarted
 
CameraParams from
 

Static Private Attributes

const float SMOOTH_TIME = 0.6f
 

Constructor & Destructor Documentation

◆ RoomTransition()

Slasher.Camera.RoomTransition.RoomTransition ( CameraParams from)

Member Function Documentation

◆ GetNew()

CameraParams Slasher.Camera.RoomTransition.GetNew ( CameraConditions conditions)

◆ GetProgress()

float Slasher.Camera.RoomTransition.GetProgress ( )

Member Data Documentation

◆ from

CameraParams Slasher.Camera.RoomTransition.from
private

◆ SMOOTH_TIME

const float Slasher.Camera.RoomTransition.SMOOTH_TIME = 0.6f
staticprivate

◆ timeStarted

float Slasher.Camera.RoomTransition.timeStarted
private

Property Documentation

◆ Exists

bool Slasher.Camera.RoomTransition.Exists
getprivate set

◆ Type

BlendType Slasher.Camera.RoomTransition.Type
get

The documentation for this struct was generated from the following file: