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| CameraParams (Vector3 position, Quaternion rotation, float fov) |
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| CameraParams (Vector3 position, Vector3 rotation, float fov) |
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void | Apply (CinemachineCamera cam) |
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◆ CameraParams() [1/2]
Slasher.Camera.CameraParams.CameraParams |
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Vector3 | position, |
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Quaternion | rotation, |
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float | fov ) |
◆ CameraParams() [2/2]
Slasher.Camera.CameraParams.CameraParams |
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Vector3 | position, |
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Vector3 | rotation, |
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float | fov ) |
◆ Add()
◆ Apply()
void Slasher.Camera.CameraParams.Apply |
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CinemachineCamera | cam | ) |
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◆ Blend()
◆ FOV
float Slasher.Camera.CameraParams.FOV |
◆ Position
Vector3 Slasher.Camera.CameraParams.Position |
◆ Rotation
Quaternion Slasher.Camera.CameraParams.Rotation |
The documentation for this struct was generated from the following file: