◆ Inventory()
| Slasher.Camera.Inventory.Inventory |
( |
bool | isIn | ) |
|
◆ GetNew()
◆ GetProgress()
| float Slasher.Camera.Inventory.GetProgress |
( |
| ) |
|
◆ isIn
| bool Slasher.Camera.Inventory.isIn |
|
private |
◆ SMOOTH_TIME
| const float Slasher.Camera.Inventory.SMOOTH_TIME = 0.4f |
|
staticprivate |
◆ timeStarted
| float Slasher.Camera.Inventory.timeStarted |
|
private |
◆ Exists
| bool Slasher.Camera.Inventory.Exists |
|
getprivate set |
◆ Type
The documentation for this struct was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Camera/Blendables/Inventory.cs