◆ Inventory()
Slasher.Camera.Inventory.Inventory |
( |
bool | isIn | ) |
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◆ GetNew()
◆ GetProgress()
float Slasher.Camera.Inventory.GetProgress |
( |
| ) |
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◆ isIn
bool Slasher.Camera.Inventory.isIn |
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private |
◆ SMOOTH_TIME
const float Slasher.Camera.Inventory.SMOOTH_TIME = 0.4f |
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staticprivate |
◆ timeStarted
float Slasher.Camera.Inventory.timeStarted |
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private |
◆ Exists
bool Slasher.Camera.Inventory.Exists |
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getprivate set |
◆ Type
The documentation for this struct was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Camera/Blendables/Inventory.cs