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Style Slasher
A dressup combat roguelike created by Scrungle Studios for the 2025 Swinburne Capstone project.
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Properties | |
override Vector2 | Facing [get] |
Temporary measure - I would like to remove Facing from BaseEntity and Player. | |
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Vector2 | Facing [get] |
Returns the normalised X and Z direction vector that the entity was last facing, in world space. | |
virtual List< Circle > | Colliders [get] |
Additional Inherited Members | |
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bool | IsWithin (ICollideWithCircle shape) |
Returns if the given shape collides with the entity. | |
void | TakeDamage (float damage) |
Deals damage to the entity. | |
void | Awake () |
void | OnEnable () |
void | OnDisable () |
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EntityBlueprintSO | Blueprint |
This entity's blueprint, from which, its parameters will be constructed. | |
EntityParamManager | Parameters |
This entity's parameters. | |
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Action< float > | OnDamage = (_) => { } |
Event called when damage is dealt, with the amount of damage dealt. | |
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get |
Temporary measure - I would like to remove Facing from BaseEntity and Player.