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Style Slasher
A dressup combat roguelike created by Scrungle Studios for the 2025 Swinburne Capstone project.
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Properties | |
| override Vector2 | Facing [get] |
| Temporary measure - I would like to remove Facing from BaseEntity and Player. | |
Properties inherited from Slasher.Entity.BaseEntity | |
| Vector2 | Facing [get] |
| Returns the normalised X and Z direction vector that the entity was last facing, in world space. | |
| virtual List< Circle > | Colliders [get] |
Additional Inherited Members | |
Public Member Functions inherited from Slasher.Entity.BaseEntity | |
| bool | IsWithin (ICollideWithCircle shape) |
| Returns if the given shape collides with the entity. | |
| void | TakeDamage (float damage) |
| Deals damage to the entity. | |
| void | Awake () |
| void | OnEnable () |
| void | OnDisable () |
Public Attributes inherited from Slasher.Entity.BaseEntity | |
| EntityBlueprintSO | Blueprint |
| This entity's blueprint, from which, its parameters will be constructed. | |
| EntityParamManager | Parameters |
| This entity's parameters. | |
Events inherited from Slasher.Entity.BaseEntity | |
| Action< float > | OnDamage = (_) => { } |
| Event called when damage is dealt, with the amount of damage dealt. | |
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get |
Temporary measure - I would like to remove Facing from BaseEntity and Player.