|
override Vector2 | Facing [get] |
|
Vector2 | Facing [get] |
| Returns the normalised X and Z direction vector that the entity was last facing, in world space.
|
|
virtual List< Circle > | Colliders [get] |
|
◆ AttackTypes
◆ MovementTypes
Enumerator |
---|
Grounded | |
Flying | |
◆ AttackRoutine()
void Slasher.Enemy.BaseEnemy.AttackRoutine |
( |
| ) |
|
|
private |
◆ Awake()
void Slasher.Enemy.BaseEnemy.Awake |
( |
| ) |
|
|
private |
◆ LateUpdate()
void Slasher.Enemy.BaseEnemy.LateUpdate |
( |
| ) |
|
|
private |
◆ MoveEnemy()
void Slasher.Enemy.BaseEnemy.MoveEnemy |
( |
| ) |
|
|
private |
◆ OnDisable()
void Slasher.Enemy.BaseEnemy.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
void Slasher.Enemy.BaseEnemy.OnEnable |
( |
| ) |
|
|
private |
◆ Start()
void Slasher.Enemy.BaseEnemy.Start |
( |
| ) |
|
|
private |
◆ Update()
void Slasher.Enemy.BaseEnemy.Update |
( |
| ) |
|
|
private |
◆ _attackType
int Slasher.Enemy.BaseEnemy._attackType |
|
private |
◆ _destination
Vector2 Slasher.Enemy.BaseEnemy._destination |
|
private |
◆ _distanceFromPlayer
float Slasher.Enemy.BaseEnemy._distanceFromPlayer |
|
private |
◆ _maxAttackRange
float Slasher.Enemy.BaseEnemy._maxAttackRange |
|
private |
◆ _minAttackRange
float Slasher.Enemy.BaseEnemy._minAttackRange |
|
private |
◆ _movementType
int Slasher.Enemy.BaseEnemy._movementType |
|
private |
◆ Facing
override Vector2 Slasher.Enemy.BaseEnemy.Facing |
|
get |
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Entity/Enemy/BaseEnemy.cs