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| override Vector2 | Facing [get] |
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| Vector2 | Facing [get] |
| | Returns the normalised X and Z direction vector that the entity was last facing, in world space.
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| virtual List< Circle > | Colliders [get] |
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◆ AttackTypes
◆ MovementTypes
| Enumerator |
|---|
| Grounded | |
| Flying | |
◆ AttackRoutine()
| void Slasher.Enemy.BaseEnemy.AttackRoutine |
( |
| ) |
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private |
◆ Awake()
| void Slasher.Enemy.BaseEnemy.Awake |
( |
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private |
◆ LateUpdate()
| void Slasher.Enemy.BaseEnemy.LateUpdate |
( |
| ) |
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private |
◆ MoveEnemy()
| void Slasher.Enemy.BaseEnemy.MoveEnemy |
( |
| ) |
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private |
◆ OnDisable()
| void Slasher.Enemy.BaseEnemy.OnDisable |
( |
| ) |
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private |
◆ OnEnable()
| void Slasher.Enemy.BaseEnemy.OnEnable |
( |
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private |
◆ Start()
| void Slasher.Enemy.BaseEnemy.Start |
( |
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private |
◆ Update()
| void Slasher.Enemy.BaseEnemy.Update |
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private |
◆ _attackType
| int Slasher.Enemy.BaseEnemy._attackType |
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private |
◆ _destination
| Vector2 Slasher.Enemy.BaseEnemy._destination |
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private |
◆ _distanceFromPlayer
| float Slasher.Enemy.BaseEnemy._distanceFromPlayer |
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private |
◆ _maxAttackRange
| float Slasher.Enemy.BaseEnemy._maxAttackRange |
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private |
◆ _minAttackRange
| float Slasher.Enemy.BaseEnemy._minAttackRange |
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private |
◆ _movementType
| int Slasher.Enemy.BaseEnemy._movementType |
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private |
◆ Facing
| override Vector2 Slasher.Enemy.BaseEnemy.Facing |
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get |
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Entity/Enemy/BaseEnemy.cs