◆ GetDirection()
◆ GetDoor()
Door Slasher.Map.Path.GetDoor |
( |
| ) |
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◆ GetPathConnection()
Path Slasher.Map.Path.GetPathConnection |
( |
| ) |
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◆ GetQuadrant()
Quadrant Slasher.Map.Path.GetQuadrant |
( |
| ) |
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◆ GetQuadrantConnection()
Quadrant Slasher.Map.Path.GetQuadrantConnection |
( |
| ) |
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◆ SetDirection()
◆ SetDoor()
void Slasher.Map.Path.SetDoor |
( |
Door | door | ) |
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◆ SetPathConnection()
void Slasher.Map.Path.SetPathConnection |
( |
Path | path | ) |
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◆ SetQuadrant()
void Slasher.Map.Path.SetQuadrant |
( |
Quadrant | quadrant | ) |
|
◆ _connectedPath
Path Slasher.Map.Path._connectedPath |
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private |
◆ _direction
◆ _door
Door Slasher.Map.Path._door |
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private |
◆ _quadrant
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Map/Room.cs