◆ CalculateDoorCheck()
void Slasher.Map.Door.CalculateDoorCheck |
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◆ DrawDebugLine()
void Slasher.Map.Door.DrawDebugLine |
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◆ GetDoorOffset()
Vector3 Slasher.Map.Door.GetDoorOffset |
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◆ GetPath()
Path Slasher.Map.Door.GetPath |
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◆ OnDrawGizmos()
void Slasher.Map.Door.OnDrawGizmos |
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private |
◆ SetPath()
void Slasher.Map.Door.SetPath |
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Path | path | ) |
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◆ _colliderOrigin
Transform Slasher.Map.Door._colliderOrigin |
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private |
◆ _colliderSize
Vector2 Slasher.Map.Door._colliderSize |
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private |
◆ _isDebugInEditor
bool Slasher.Map.Door._isDebugInEditor |
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private |
◆ _isDebugInPlayMode
bool Slasher.Map.Door._isDebugInPlayMode |
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private |
◆ _path
Path Slasher.Map.Door._path |
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private |
◆ _teleportDistance
float Slasher.Map.Door._teleportDistance |
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private |
◆ OnChangeRoom
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Map/Door.cs