◆ CalculateDoorCheck()
| void Slasher.Map.Door.CalculateDoorCheck |
( |
| ) |
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◆ DrawDebugLine()
| void Slasher.Map.Door.DrawDebugLine |
( |
| ) |
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◆ GetDoorOffset()
| Vector3 Slasher.Map.Door.GetDoorOffset |
( |
| ) |
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◆ GetPath()
| Path Slasher.Map.Door.GetPath |
( |
| ) |
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◆ OnDrawGizmos()
| void Slasher.Map.Door.OnDrawGizmos |
( |
| ) |
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private |
◆ SetPath()
| void Slasher.Map.Door.SetPath |
( |
Path | path | ) |
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◆ _colliderOrigin
| Transform Slasher.Map.Door._colliderOrigin |
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private |
◆ _colliderSize
| Vector2 Slasher.Map.Door._colliderSize |
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private |
◆ _isDebugInEditor
| bool Slasher.Map.Door._isDebugInEditor |
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private |
◆ _isDebugInPlayMode
| bool Slasher.Map.Door._isDebugInPlayMode |
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private |
◆ _path
| Path Slasher.Map.Door._path |
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private |
◆ _teleportDistance
| float Slasher.Map.Door._teleportDistance |
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private |
◆ OnChangeRoom
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Map/Door.cs