◆ Awake()
| void Slasher.Inventory.WardrobeManager.Awake |
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◆ LateUpdate()
| void Slasher.Inventory.WardrobeManager.LateUpdate |
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◆ OnCancel()
| void Slasher.Inventory.WardrobeManager.OnCancel |
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◆ OnConfirm()
| void Slasher.Inventory.WardrobeManager.OnConfirm |
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◆ OnDisable()
| void Slasher.Inventory.WardrobeManager.OnDisable |
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◆ OnEnable()
| void Slasher.Inventory.WardrobeManager.OnEnable |
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◆ OnNavigate()
| void Slasher.Inventory.WardrobeManager.OnNavigate |
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Vector2 | direction | ) |
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◆ Start()
| void Slasher.Inventory.WardrobeManager.Start |
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◆ Update()
| void Slasher.Inventory.WardrobeManager.Update |
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◆ clothingBrain
◆ Cursor
| Transform Slasher.Inventory.WardrobeManager.Cursor |
◆ menuInputs
◆ SelectableTabs
| TabGroup Slasher.Inventory.WardrobeManager.SelectableTabs |
◆ selectedTab
| int Slasher.Inventory.WardrobeManager.selectedTab = 0 |
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◆ selectionPos
| Vector2Int Slasher.Inventory.WardrobeManager.selectionPos |
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◆ selectMaxX
| int Slasher.Inventory.WardrobeManager.selectMaxX = 3 |
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◆ selectMaxY
| int Slasher.Inventory.WardrobeManager.selectMaxY = 3 |
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◆ selectMinX
| int Slasher.Inventory.WardrobeManager.selectMinX = -1 |
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◆ selectMinY
| int Slasher.Inventory.WardrobeManager.selectMinY = 0 |
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The documentation for this class was generated from the following file: