◆ AddClothing()
void Slasher.Clothing.ClothingBrain.AddClothing |
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Clothing | clothing | ) |
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◆ Awake()
void Slasher.Clothing.ClothingBrain.Awake |
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private |
◆ OnDisable()
void Slasher.Clothing.ClothingBrain.OnDisable |
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◆ OnEnable()
void Slasher.Clothing.ClothingBrain.OnEnable |
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◆ RemoveClothing()
void Slasher.Clothing.ClothingBrain.RemoveClothing |
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Clothing | clothing | ) |
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◆ Start()
void Slasher.Clothing.ClothingBrain.Start |
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◆ Update()
void Slasher.Clothing.ClothingBrain.Update |
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◆ equippedClothing
List<Clothing> Slasher.Clothing.ClothingBrain.equippedClothing = new() |
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◆ onClothingChange
Action Slasher.Clothing.ClothingBrain.onClothingChange |
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◆ TagTotals
Dictionary<ClothingTag, int> Slasher.Clothing.ClothingBrain.TagTotals |
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get |
◆ OnClothingChange
Action Slasher.Clothing.ClothingBrain.OnClothingChange |
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addremove |
◆ OnClothingVisualChange
Action<string, bool> Slasher.Clothing.ClothingBrain.OnClothingVisualChange = (_, _) => { } |
The documentation for this class was generated from the following file: