◆ AddClothing()
| void Slasher.Clothing.ClothingBrain.AddClothing |
( |
Clothing | clothing | ) |
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◆ Awake()
| void Slasher.Clothing.ClothingBrain.Awake |
( |
| ) |
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private |
◆ OnDisable()
| void Slasher.Clothing.ClothingBrain.OnDisable |
( |
| ) |
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private |
◆ OnEnable()
| void Slasher.Clothing.ClothingBrain.OnEnable |
( |
| ) |
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private |
◆ RemoveClothing()
| void Slasher.Clothing.ClothingBrain.RemoveClothing |
( |
Clothing | clothing | ) |
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◆ Start()
| void Slasher.Clothing.ClothingBrain.Start |
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| ) |
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private |
◆ Update()
| void Slasher.Clothing.ClothingBrain.Update |
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| ) |
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private |
◆ equippedClothing
| List<Clothing> Slasher.Clothing.ClothingBrain.equippedClothing = new() |
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private |
◆ onClothingChange
| Action Slasher.Clothing.ClothingBrain.onClothingChange |
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private |
◆ TagTotals
| Dictionary<ClothingTag, int> Slasher.Clothing.ClothingBrain.TagTotals |
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get |
◆ OnClothingChange
| Action Slasher.Clothing.ClothingBrain.OnClothingChange |
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addremove |
◆ OnClothingVisualChange
| Action<string, bool> Slasher.Clothing.ClothingBrain.OnClothingVisualChange = (_, _) => { } |
The documentation for this class was generated from the following file: