◆ Awake()
| void Slasher.Inventory.TabGroup.Awake |
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| ) |
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private |
◆ LateUpdate()
| void Slasher.Inventory.TabGroup.LateUpdate |
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private |
◆ OnDisable()
| void Slasher.Inventory.TabGroup.OnDisable |
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private |
◆ OnEnable()
| void Slasher.Inventory.TabGroup.OnEnable |
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private |
◆ OnTabHighlighted()
| void Slasher.Inventory.TabGroup.OnTabHighlighted |
( |
TabButton | newTab | ) |
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◆ OnTabSelected()
| void Slasher.Inventory.TabGroup.OnTabSelected |
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TabButton | newTab | ) |
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◆ Start()
| void Slasher.Inventory.TabGroup.Start |
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| ) |
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private |
◆ Update()
| void Slasher.Inventory.TabGroup.Update |
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| ) |
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private |
◆ SelectedTab
| TabButton Slasher.Inventory.TabGroup.SelectedTab |
◆ Swappables
| List<GameObject> Slasher.Inventory.TabGroup.Swappables |
◆ TabButtons
| List<TabButton> Slasher.Inventory.TabGroup.TabButtons |
The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Inventory/TabGroup.cs