◆ Awake()
| void Slasher.Inventory.TabButton.Awake |
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◆ LateUpdate()
| void Slasher.Inventory.TabButton.LateUpdate |
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◆ OnDisable()
| void Slasher.Inventory.TabButton.OnDisable |
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◆ OnEnable()
| void Slasher.Inventory.TabButton.OnEnable |
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◆ SetPosition()
| void Slasher.Inventory.TabButton.SetPosition |
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◆ Start()
| void Slasher.Inventory.TabButton.Start |
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◆ TabSelected()
| void Slasher.Inventory.TabButton.TabSelected |
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◆ TabUnselected()
| void Slasher.Inventory.TabButton.TabUnselected |
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◆ Update()
| void Slasher.Inventory.TabButton.Update |
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◆ HeightDifference
| float Slasher.Inventory.TabButton.HeightDifference |
◆ isSelected
| bool Slasher.Inventory.TabButton.isSelected = false |
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◆ selectedHeight
| float Slasher.Inventory.TabButton.selectedHeight = -64f |
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◆ SelectMaxTime
| float Slasher.Inventory.TabButton.SelectMaxTime |
◆ selectTimer
| float Slasher.Inventory.TabButton.selectTimer |
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◆ unselectedHeight
| float Slasher.Inventory.TabButton.unselectedHeight = -128f |
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The documentation for this class was generated from the following file:
- StyleSlasherUnityProject/Assets/Scripts/Inventory/TabButton.cs