Style Slasher
A dressup combat roguelike created by Scrungle Studios for the 2025 Swinburne Capstone project.
Slasher.Inventory.InventoryManager Class Reference
Inheritance diagram for Slasher.Inventory.InventoryManager:
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Properties

static bool State [get]
 

Events

static Action< bool > OnInventoryState = (_) => { }
 

Private Member Functions

void Awake ()
 
void OnEnable ()
 
void OnDisable ()
 
void Start ()
 
void OnInventoryInput ()
 
void Update ()
 
void LateUpdate ()
 

Private Attributes

GameplayInputsContainer gameplayInputs = new()
 

Static Private Attributes

static bool state
 

Member Function Documentation

◆ Awake()

void Slasher.Inventory.InventoryManager.Awake ( )
private

◆ LateUpdate()

void Slasher.Inventory.InventoryManager.LateUpdate ( )
private

◆ OnDisable()

void Slasher.Inventory.InventoryManager.OnDisable ( )
private
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◆ OnEnable()

void Slasher.Inventory.InventoryManager.OnEnable ( )
private
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◆ OnInventoryInput()

void Slasher.Inventory.InventoryManager.OnInventoryInput ( )
private

◆ Start()

void Slasher.Inventory.InventoryManager.Start ( )
private

◆ Update()

void Slasher.Inventory.InventoryManager.Update ( )
private

Member Data Documentation

◆ gameplayInputs

GameplayInputsContainer Slasher.Inventory.InventoryManager.gameplayInputs = new()
private

◆ state

bool Slasher.Inventory.InventoryManager.state
staticprivate

Property Documentation

◆ State

bool Slasher.Inventory.InventoryManager.State
staticget

Event Documentation

◆ OnInventoryState

Action<bool> Slasher.Inventory.InventoryManager.OnInventoryState = (_) => { }
static

The documentation for this class was generated from the following file: