|
| Action< bool > | OnInputMoveState [add, remove] |
| | Called true when the Move input is started, and false when the input is cancelled.
|
| |
| Action | OnInputMelee [add, remove] |
| | Called when the Melee input is performed.
|
| |
| Action< bool > | OnInputMeleeState [add, remove] |
| | Called true when the Melee input is started, and false when the input is cancelled.
|
| |
| Action | OnInputRanged [add, remove] |
| | Called when the Ranged input is performed.
|
| |
| Action< bool > | OnInputRangedState [add, remove] |
| | Called true when the Ranged input is started, and false when the input is cancelled.
|
| |
| Action | OnInputDash [add, remove] |
| | Called when the Dash input is performed.
|
| |
| Action< bool > | OnInputDashState [add, remove] |
| | Called true when the Dash input is started, and false when the input is cancelled.
|
| |
| Action | OnInputInventory [add, remove] |
| | Called when the Inventory input is performed.
|
| |
◆ GameplayInputsContainer()
| Slasher.Input.GameplayInputsContainer.GameplayInputsContainer |
( |
| ) |
|
◆ ACTION_MAP_PATH
| const string Slasher.Input.GameplayInputsContainer.ACTION_MAP_PATH = "Player" |
|
staticprivate |
◆ dashInputHandler
◆ handlersBuffer
◆ inventoryInputHandler
◆ meleeInputHandler
◆ moveInputHandler
◆ rangedInputHandler
◆ handlers
◆ MoveValue
| Vector2 Slasher.Input.GameplayInputsContainer.MoveValue |
|
get |
Value of the 2D axis responsible for moving.
◆ OnInputDash
| Action Slasher.Input.GameplayInputsContainer.OnInputDash |
|
addremove |
Called when the Dash input is performed.
◆ OnInputDashState
| Action<bool> Slasher.Input.GameplayInputsContainer.OnInputDashState |
|
addremove |
Called true when the Dash input is started, and false when the input is cancelled.
◆ OnInputInventory
| Action Slasher.Input.GameplayInputsContainer.OnInputInventory |
|
addremove |
Called when the Inventory input is performed.
◆ OnInputMelee
| Action Slasher.Input.GameplayInputsContainer.OnInputMelee |
|
addremove |
Called when the Melee input is performed.
◆ OnInputMeleeState
| Action<bool> Slasher.Input.GameplayInputsContainer.OnInputMeleeState |
|
addremove |
Called true when the Melee input is started, and false when the input is cancelled.
◆ OnInputMoveState
| Action<bool> Slasher.Input.GameplayInputsContainer.OnInputMoveState |
|
addremove |
Called true when the Move input is started, and false when the input is cancelled.
◆ OnInputRanged
| Action Slasher.Input.GameplayInputsContainer.OnInputRanged |
|
addremove |
Called when the Ranged input is performed.
◆ OnInputRangedState
| Action<bool> Slasher.Input.GameplayInputsContainer.OnInputRangedState |
|
addremove |
Called true when the Ranged input is started, and false when the input is cancelled.
The documentation for this class was generated from the following file: