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Action< bool > | OnInputMoveState [add, remove] |
| Called true when the Move input is started, and false when the input is cancelled.
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Action | OnInputMelee [add, remove] |
| Called when the Melee input is performed.
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Action< bool > | OnInputMeleeState [add, remove] |
| Called true when the Melee input is started, and false when the input is cancelled.
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Action | OnInputRanged [add, remove] |
| Called when the Ranged input is performed.
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Action< bool > | OnInputRangedState [add, remove] |
| Called true when the Ranged input is started, and false when the input is cancelled.
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Action | OnInputDash [add, remove] |
| Called when the Dash input is performed.
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Action< bool > | OnInputDashState [add, remove] |
| Called true when the Dash input is started, and false when the input is cancelled.
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Action | OnInputInventory [add, remove] |
| Called when the Inventory input is performed.
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◆ GameplayInputsContainer()
Slasher.Input.GameplayInputsContainer.GameplayInputsContainer |
( |
| ) |
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◆ ACTION_MAP_PATH
const string Slasher.Input.GameplayInputsContainer.ACTION_MAP_PATH = "Player" |
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staticprivate |
◆ dashInputHandler
◆ handlersBuffer
◆ inventoryInputHandler
◆ meleeInputHandler
◆ moveInputHandler
◆ rangedInputHandler
◆ handlers
◆ MoveValue
Vector2 Slasher.Input.GameplayInputsContainer.MoveValue |
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get |
Value of the 2D axis responsible for moving.
◆ OnInputDash
Action Slasher.Input.GameplayInputsContainer.OnInputDash |
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addremove |
Called when the Dash input is performed.
◆ OnInputDashState
Action<bool> Slasher.Input.GameplayInputsContainer.OnInputDashState |
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addremove |
Called true when the Dash input is started, and false when the input is cancelled.
◆ OnInputInventory
Action Slasher.Input.GameplayInputsContainer.OnInputInventory |
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addremove |
Called when the Inventory input is performed.
◆ OnInputMelee
Action Slasher.Input.GameplayInputsContainer.OnInputMelee |
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addremove |
Called when the Melee input is performed.
◆ OnInputMeleeState
Action<bool> Slasher.Input.GameplayInputsContainer.OnInputMeleeState |
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addremove |
Called true when the Melee input is started, and false when the input is cancelled.
◆ OnInputMoveState
Action<bool> Slasher.Input.GameplayInputsContainer.OnInputMoveState |
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addremove |
Called true when the Move input is started, and false when the input is cancelled.
◆ OnInputRanged
Action Slasher.Input.GameplayInputsContainer.OnInputRanged |
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addremove |
Called when the Ranged input is performed.
◆ OnInputRangedState
Action<bool> Slasher.Input.GameplayInputsContainer.OnInputRangedState |
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addremove |
Called true when the Ranged input is started, and false when the input is cancelled.
The documentation for this class was generated from the following file: