|
| | CameraParams (Vector3 position, Quaternion rotation, float fov) |
| |
| | CameraParams (Vector3 position, Vector3 rotation, float fov) |
| |
| void | Apply (CinemachineCamera cam) |
| |
◆ CameraParams() [1/2]
| Slasher.Camera.CameraParams.CameraParams |
( |
Vector3 | position, |
|
|
Quaternion | rotation, |
|
|
float | fov ) |
◆ CameraParams() [2/2]
| Slasher.Camera.CameraParams.CameraParams |
( |
Vector3 | position, |
|
|
Vector3 | rotation, |
|
|
float | fov ) |
◆ Add()
◆ Apply()
| void Slasher.Camera.CameraParams.Apply |
( |
CinemachineCamera | cam | ) |
|
◆ Blend()
◆ FOV
| float Slasher.Camera.CameraParams.FOV |
◆ Position
| Vector3 Slasher.Camera.CameraParams.Position |
◆ Rotation
| Quaternion Slasher.Camera.CameraParams.Rotation |
The documentation for this struct was generated from the following file: