◆ AssignRoom()
◆ Awake()
void Slasher.Map.RoomLibrary.Awake |
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◆ GetLargeRoomLayout()
bool[,] Slasher.Map.RoomLibrary.GetLargeRoomLayout |
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bool | quadrantPerimeter[,] | ) |
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◆ GetRoomTypeFromLayout()
RoomTypeSO Slasher.Map.RoomLibrary.GetRoomTypeFromLayout |
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bool | Roomlayout[,] | ) |
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◆ ValidLargeRoomCandidate()
bool Slasher.Map.RoomLibrary.ValidLargeRoomCandidate |
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bool | quadrantPerimeter[,] | ) |
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◆ _largeRoomTypes
List<RoomTypeSO> Slasher.Map.RoomLibrary._largeRoomTypes = new() |
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◆ _regularRoomTypes
List<RoomTypeSO> Slasher.Map.RoomLibrary._regularRoomTypes = new() |
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◆ MAX_LARGE_ROOM_HEIGHT
const int Slasher.Map.RoomLibrary.MAX_LARGE_ROOM_HEIGHT = 3 |
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◆ MAX_LARGE_ROOM_WIDTH
const int Slasher.Map.RoomLibrary.MAX_LARGE_ROOM_WIDTH = 3 |
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◆ ROOM_BUFFER_SIZE
const int Slasher.Map.RoomLibrary.ROOM_BUFFER_SIZE = 10 |
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◆ STANDARD_ROOM_HEIGHT
const int Slasher.Map.RoomLibrary.STANDARD_ROOM_HEIGHT = 12 |
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◆ STANDARD_ROOM_WIDTH
const int Slasher.Map.RoomLibrary.STANDARD_ROOM_WIDTH = 18 |
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◆ Instance
The documentation for this class was generated from the following file: