◆ AllocateRooms()
◆ CreateLargeRoom()
void Slasher.Map.MapGenerator.CreateLargeRoom |
( |
Quadrant | originQuadrant, |
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Map | map ) |
◆ CreateLargeRooms()
void Slasher.Map.MapGenerator.CreateLargeRooms |
( |
Map | map, |
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MapParametersSO | mapParametersSO ) |
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private |
◆ CreateMap()
◆ CreateRegularRoom()
void Slasher.Map.MapGenerator.CreateRegularRoom |
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Quadrant | quadrant, |
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Map | map ) |
◆ CreateRegularRooms()
void Slasher.Map.MapGenerator.CreateRegularRooms |
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Map | map, |
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MapParametersSO | mapParameters ) |
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private |
◆ DebugPerimeter()
void Slasher.Map.MapGenerator.DebugPerimeter |
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bool | blankPerimeter[,], |
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Quadrant | originQuadrant ) |
◆ EvaluateQuadrantPerimeter()
bool[,] Slasher.Map.MapGenerator.EvaluateQuadrantPerimeter |
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Quadrant | originQuadrant, |
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Map | map ) |
◆ GenerateBaseMapLayout()
void Slasher.Map.MapGenerator.GenerateBaseMapLayout |
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Map | map, |
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MapParametersSO | mapParametersSO ) |
◆ _blankMap
Transform Slasher.Map.MapGenerator._blankMap |
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private |
◆ _blankRoom
Transform Slasher.Map.MapGenerator._blankRoom |
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private |
◆ _maxIterations
int Slasher.Map.MapGenerator._maxIterations = 1000 |
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private |
The documentation for this class was generated from the following file: