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| float | cooldownSeconds = 1 |
| | The pre-defined number of seconds this attack must be on cooldown before it can be initiated again.
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◆ Awake()
| void Slasher.Attack.BaseAttack.Awake |
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| ) |
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private |
◆ GetShape()
| ICollideWithCircle Slasher.Attack.BaseAttack.GetShape |
( |
Vector2 | Position, |
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Vector2 | Facing ) |
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abstract |
◆ LateUpdate()
| void Slasher.Attack.BaseAttack.LateUpdate |
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| ) |
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private |
◆ OnDisable()
| void Slasher.Attack.BaseAttack.OnDisable |
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| ) |
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private |
◆ OnEnable()
| void Slasher.Attack.BaseAttack.OnEnable |
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| ) |
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private |
◆ Start()
| void Slasher.Attack.BaseAttack.Start |
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| ) |
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private |
◆ Update()
| void Slasher.Attack.BaseAttack.Update |
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| ) |
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private |
◆ CONSTANT_DEBUG_Y_OFFSET
| const float Slasher.Attack.BaseAttack.CONSTANT_DEBUG_Y_OFFSET = 0.2f |
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staticprotected |
◆ cooldownSeconds
| float Slasher.Attack.BaseAttack.cooldownSeconds = 1 |
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private |
The pre-defined number of seconds this attack must be on cooldown before it can be initiated again.
◆ CooldownSeconds
| float Slasher.Attack.BaseAttack.CooldownSeconds |
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get |
The documentation for this class was generated from the following file: