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float | cooldownSeconds = 1 |
| The pre-defined number of seconds this attack must be on cooldown before it can be initiated again.
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◆ Awake()
void Slasher.Attack.BaseAttack.Awake |
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private |
◆ GetShape()
ICollideWithCircle Slasher.Attack.BaseAttack.GetShape |
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Vector2 | Position, |
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Vector2 | Facing ) |
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abstract |
◆ LateUpdate()
void Slasher.Attack.BaseAttack.LateUpdate |
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◆ OnDisable()
void Slasher.Attack.BaseAttack.OnDisable |
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◆ OnEnable()
void Slasher.Attack.BaseAttack.OnEnable |
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◆ Start()
void Slasher.Attack.BaseAttack.Start |
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◆ Update()
void Slasher.Attack.BaseAttack.Update |
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◆ CONSTANT_DEBUG_Y_OFFSET
const float Slasher.Attack.BaseAttack.CONSTANT_DEBUG_Y_OFFSET = 0.2f |
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staticprotected |
◆ cooldownSeconds
float Slasher.Attack.BaseAttack.cooldownSeconds = 1 |
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private |
The pre-defined number of seconds this attack must be on cooldown before it can be initiated again.
◆ CooldownSeconds
float Slasher.Attack.BaseAttack.CooldownSeconds |
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get |
The documentation for this class was generated from the following file: