◆ Awake()
| void Slasher.AI.GroundedMovement.Awake |
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◆ LateUpdate()
| void Slasher.AI.GroundedMovement.LateUpdate |
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◆ OnDisable()
| void Slasher.AI.GroundedMovement.OnDisable |
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◆ OnEnable()
| void Slasher.AI.GroundedMovement.OnEnable |
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◆ Start()
| void Slasher.AI.GroundedMovement.Start |
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◆ Update()
| void Slasher.AI.GroundedMovement.Update |
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◆ _agent
| NavMeshAgent Slasher.AI.GroundedMovement._agent |
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◆ _agentPosition
| Vector3 Slasher.AI.GroundedMovement._agentPosition |
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◆ _distance
| float Slasher.AI.GroundedMovement._distance |
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◆ _playerPosition
| Vector3 Slasher.AI.GroundedMovement._playerPosition |
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The documentation for this class was generated from the following file: