◆ Awake()
| void Slasher.AI.AttackBrain.Awake |
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◆ LateUpdate()
| void Slasher.AI.AttackBrain.LateUpdate |
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◆ OnDisable()
| void Slasher.AI.AttackBrain.OnDisable |
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◆ OnEnable()
| void Slasher.AI.AttackBrain.OnEnable |
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◆ Start()
| void Slasher.AI.AttackBrain.Start |
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◆ Update()
| void Slasher.AI.AttackBrain.Update |
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◆ _agentPosition
| Vector2 Slasher.AI.AttackBrain._agentPosition |
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◆ _distance
| float Slasher.AI.AttackBrain._distance |
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◆ _enemy
| GameObject Slasher.AI.AttackBrain._enemy |
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◆ _playerPosition
| Vector2 Slasher.AI.AttackBrain._playerPosition |
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The documentation for this class was generated from the following file: